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Self-Directed Learning in the Age of Open Source, Open Hardware and 3D Printing

Self-Directed Learning in the Age of Open Source, Open Hardware and 3D Printing

James I. Novak
Copyright: © 2019 |Pages: 25
ISBN13: 9781522562924|ISBN10: 1522562923|ISBN13 Softcover: 9781522587606|EISBN13: 9781522562931
DOI: 10.4018/978-1-5225-6292-4.ch007
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MLA

Novak, James I. "Self-Directed Learning in the Age of Open Source, Open Hardware and 3D Printing." Ubiquitous Inclusive Learning in a Digital Era, edited by Ebba Ossiannilsson, IGI Global, 2019, pp. 154-178. https://doi.org/10.4018/978-1-5225-6292-4.ch007

APA

Novak, J. I. (2019). Self-Directed Learning in the Age of Open Source, Open Hardware and 3D Printing. In E. Ossiannilsson (Ed.), Ubiquitous Inclusive Learning in a Digital Era (pp. 154-178). IGI Global. https://doi.org/10.4018/978-1-5225-6292-4.ch007

Chicago

Novak, James I. "Self-Directed Learning in the Age of Open Source, Open Hardware and 3D Printing." In Ubiquitous Inclusive Learning in a Digital Era, edited by Ebba Ossiannilsson, 154-178. Hershey, PA: IGI Global, 2019. https://doi.org/10.4018/978-1-5225-6292-4.ch007

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Abstract

This chapter investigates the role of online communities in the future of learning. It considers the paradigm shift from the “push” of more formal educational models, to the notion of “pull” whereby people actively pursue personalized learning experiences. Empowered by the internet and the ability to access information and connect to each other at any time, massive online communities are building vast pools of information around specialized topics such as 3D printing, coding and electronics. This chapter discusses the role of digital technologies in transforming educational models. It provides an argument that practice-led, self-directed research is changing the way people engage with learning. The argument is supported by examples of practice from online communities, university and school education, drawing together key considerations for the future of education that are particularly relevant for technology and educational researchers, teachers across disciplines and those developing higher-level curriculum directives.

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