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HeatCraft: Playing with Ingestible Sensors via Localised Sensations

Published:23 October 2018Publication History

ABSTRACT

Ingestible sensors are digital devices that can measure the user's body data after being swallowed and hence have great potential in medical use. Unfortunately, few studies have considered the playful experiences afforded by ingestible sensors. We believe that the use of localised sensations, such as those created by heat, to represent the data measured by ingestible sensors offers opportunities to support experiencing the body as play. To explore this opportunity, we introduce a two-player system called HeatCraft that uses an ingestible sensor to measure the users' body temperature and employs thermal stimuli to provide feedback. Similar to open-ended games, HeatCraft allows players to decide when and what to do in order to know more about their body, facilitating playful experiences of exploration and discovery. With this work, we aim to inspire game designers and HCI researchers to consider localised sensations when designing playful and engaging experiences around ingestible sensors.

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      • Published in

        cover image ACM Conferences
        CHI PLAY '18 Extended Abstracts: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
        October 2018
        725 pages
        ISBN:9781450359689
        DOI:10.1145/3270316
        • General Chairs:
        • Florian 'Floyd' Mueller,
        • Daniel Johnson,
        • Ben Schouten,
        • Program Chairs:
        • Phoebe O. Toups Dugas,
        • Peta Wyeth

        Copyright © 2018 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 23 October 2018

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        Acceptance Rates

        CHI PLAY '18 Extended Abstracts Paper Acceptance Rate43of123submissions,35%Overall Acceptance Rate421of1,386submissions,30%

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