Elsevier

Learning and Instruction

Volume 21, Issue 6, December 2011, Pages 687-704
Learning and Instruction

Learning with videos vs. learning with print: The role of interactive features

https://doi.org/10.1016/j.learninstruc.2011.03.004Get rights and content

Abstract

Two complementary studies, one in the laboratory and one in the field, compared the usage patterns and the effectiveness of interactive videos and illustrated textbooks when German secondary school students learned complex content. For this purpose, two videos affording different degrees of interactivity and a content-equivalent illustrated textbook were used. Both studies showed that in contrast to previous studies working with non-interactive videos, the effectiveness of interactive videos was at least comparable to that of print, probably due to the possibilities provided for self-regulated information processing. It was shown that the interactive features of the videos were used spontaneously. However, features enabling micro-level activities, such as stopping the video or browsing, seemed to be more beneficial for learning than features enabling macro-level activities, such as referring to a table of contents or an index. This finding is explained by students’ misconceptions about the use of features enabling macro-level activities.

Highlights

► For learning, interactive videos are at least comparable to print. ► Interactive features in videos are spontaneously used. ► Superiority of features such as start/stop over table of contents and index.

Introduction

Besides being a major component of students’ media experience in their leisure time (Feierabend and Rathgeb, 2008, Feierabend and Rathgeb, 2009), videos are one of the most frequently used media in classroom settings (Corporation for Public Broadcasting, 1997, Corporation for Public Broadcasting, 2004, Feierabend and Klingler, 2003). With the growing affordability and resulting availability of video production tools, this trend is unlikely to change in the years to come. For instance, in history education videos may serve two purposes. First, contemporary videos are considered as historical sources suitable for providing vivid and broad insights into more recent and most recent history (Paschen, 1994). Second, contemporary feature movies can be used to analyze societal and political views that were predominant at the times the movies were shot (Stoddard & Marcus, 2010). Given these fruitful modes of utilization, it is not surprising that local standards for history education mention videos as one crucial source students should use when deliberating about historical events (Hessisches Kultusministerium, 2010, Ministerium für Kultus, 2004, Sächsisches Staatsministerium für Kultus, 2009, Verband der Geschichtslehrer Deutschlands, 2006).

Based on these considerations, it is evident that videos are an integral component of the educational environments students face these days. However, from the perspective of educational psychology, the status of video as an effective learning medium has not gone undisputed, particularly in comparison to print. Yet studies in which knowledge acquisition was lower for video than for text, typically presented video in a broadcast mode in which it was not possible for the viewers to control the video’s flow of information (e.g., Furnham and Gunter, 1985, Gunter and Furnham, 1986, Walma van der Molen and van der Voort, 2000). In contrast, recent digital forms of video give the viewers the opportunity to (inter-) actively control its presentation. Accordingly, in the present article, two empirical studies are described that examined the effectiveness of interactive features in videos in comparison to an illustrated textbook.

Section snippets

Comparing knowledge acquisition with text and with video

Even though the effectiveness of video was found to be comparable to traditional classroom instruction (Michel, Roebers, & Schneider, 2007), the use of videos for learning purposes is not undisputed. Doubts arise from several studies comparing the effectiveness of videos to content-equivalent print (e.g., DeFleur et al., 1992, Furnham and Gunter, 1985, Furnham and Gunter, 1987, Gunter et al., 1984, Gunter et al., 1986, Walma van der Molen and van der Voort, 2000, Wicks and Drew, 1991, Wilson,

Micro-level and macro-level activities in text processing

For text, several studies related to reading comprehension have demonstrated the importance of self-regulated information processing on a local level (Bazerman, 1985, Coté et al., 1998, Garner, 1987, Hyönä et al., 2002, Hyönä and Nurminen, 2006, McNamara et al., 2004). Not only do skilled readers adapt their reading pace to the complexity of the text and to their cognitive needs, but they also actively reread important or difficult passages, skip unimportant or uninteresting passages, quickly

Processing activities in videos

Turning back to the features of traditional educational videos that were used in the studies by Furnham and colleagues (e.g., Furnham et al., 2002, Furnham and Gunter, 1985, Furnham and Gunter, 1987, Gunter et al., 1984, Gunter et al., 1986) and by Walma van der Molen and van der Voort (2000), comparable affordances for appropriately processing the video’s content were missing. The transitory nature of films leads to additional difficulties that print does not present. Transient information

Overview of the studies

Although digital videos that include interactive features are widespread, for example in the form of DVDs containing educational movies or in the form of streaming videos over the internet, and although they have fundamentally changed the basic characteristics of films, the impact of specific interactive features on information processing and knowledge acquisition has received only scarce empirical attention so far. The two studies presented here are intended as a contribution to fill this gap.

Study 1

The goal of the first study was to analyze the patterns of learning activities that occur with two different types of digital interactive videos and to compare them to the respective patterns that occurred using an illustrated textbook. The two types of videos differed with respect to the activities they allowed for. The common video provided features that are typical for the present state of digital videos, including start/stop and forward/rewind, and thus allowed the learners to engage in

Study 2

One could argue that certain characteristics of the experimental situation in Study 1 may have biased the participants to make extensive use of the videos’ interactive features. In particular, the study took place in a laboratory setting and may therefore have induced high-demand characteristics. The situation in a laboratory is different from the situation the students face at home because the students in the laboratory are shielded from external interferences and distractions that might

General discussion

In this section, we will offer interpretations, implications, and limitations of the two reported studies.

Acknowledgments

This research was supported by German Research Foundation (DFG) Grant Schw706/1-1.

We would like to thank Natalia Adamski, Vera Bauhoff, Sonja Bessinger, Eva Brenner, Katharina Lübbert, Toni Mager, Linda Misejova, Cristina von Oertzen and Milena Zlabinger as well as all the participating schools for their help in conducting the studies.

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