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Skin to Skin: Performing Augmented Reality

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Augmented Reality Art

Abstract

Augmented reality technologies open up new techniques for art creation and simultaneously provide the conditions for new conceptual domains in which art can be created and experienced. This is particularly true in the case of digital dance performance, as well as the digital augmentation of images to create performative gallery experiences. This chapter undertakes an examination of the use of augmented reality in recent examples of digital performance and installation investigation at the Deakin Motion.Lab. In particular, we discuss the concept of ‘digital dualism’ as a means of mapping some of the conceptual shifts augmented reality makes possible for dance and performance technology. Digital dualism sees the disjuncture between ‘real’ and ‘virtual’ in digital performance, as in life, as an artefact of an earlier technological/cultural moment in which the digital had not yet become embedded within and a conduit for everyday life. We argue that digital performance within an augmented reality framework provides a demonstration of the inability of digital dualism to stand up even in relation to what might be considered the most unlikely candidate for digital distribution—the embodied experience of the human body. These works open up a dialogue around the ways in which augmented reality technologies enable a conceptual shift in digital performance and installation.

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Notes

  1. 1.

    Indeed, Flusser went so far as to say that ‘… McLuhan … proposes an attitude towards the image that I consider fascistoid’ (Flusser 2011: 8.50).

  2. 2.

    We refer primarily here to digital images; however, a similar argument can be made for digital sonification within dance performances.

  3. 3.

    Shifting Skin opened at the Deakin University Art Gallery, 24 July–31 August.

  4. 4.

    The Crack Up premiered at the Merlyn Theatre, The Coopers Malthouse, in Melbourne in October 2014 as part of the City of Melbourne Knowledge Week.

  5. 5.

    Recognition was first shown at the Frankston Arts Centre, 4–28 September 2013 http://artscentre.frankston.vic.gov.au/Arts_To_See_Do/Exhibitions/Past_Exhibitions/John_McCormick.

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Acknowledgements

This research was supported under Australian Research Council’s Discovery Projects funding scheme (project number DP120101695) and by the Deakin Motion.Lab and the Centre for Intelligent Systems Research, Deakin University, Melbourne, Australia. The authors would also like to acknowledge and thank the dance and digital artists at Deakin Motion.Lab who contributed to the development of these works.

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Correspondence to Kim Vincs .

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Vincs, K., Bennett, A., McCormick, J., Vincent, J.B., Hutchison, S. (2018). Skin to Skin: Performing Augmented Reality. In: Geroimenko, V. (eds) Augmented Reality Art. Springer Series on Cultural Computing. Springer, Cham. https://doi.org/10.1007/978-3-319-69932-5_10

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  • DOI: https://doi.org/10.1007/978-3-319-69932-5_10

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-69931-8

  • Online ISBN: 978-3-319-69932-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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